Tech Fixes and Little Parts

| Category: Industry Wages | | Comments (0) | Views: 129

Hello dear readers, and welcome to another interesting entry here at DigitalGypsy.  It's been about a month since I've last posted, and there have been a lot of exciting developments here in visual effects, among other things!  We've successfully wrapped the A-Team, which came out yesterday! Has anyone seen it yet?  I'm looking forward to it.  I'm taking a little vacation break, which is probably why there hasn't been a post in a little while. I'm busy coming up with other crazy ideas! Here are a couple pictures of the progress I've been making with my little engine.

exhaust.jpg rodsupport.jpg

The item on the left is the exhaust for the engine. It's 0.34" in length. For my metric readers, about 8.6mm. The brass rod guide support and steel bushings are the right. The bushings are 0.080" (~2mm). The diameter of the US dime pictured is 0.7" (~18mm). Below is a finished nut and bolt system, and myself at work!
nutandbolt.jpg meatwork.jpg


Recently I acquired a CNC rotary indexer, which allows me to cut wheels, gears, spokes, flywheels, and anything else that requires rotations around a fixed point. Here's a video I shot of it in action.



Pretty cool! In other news, we're working diligently in releasing our next iteration of VFXWages. That it one of the primary reasons why I haven't written another article in a little while! This next update, which should be coming around the middle of the year, definitely before the end of summer, will contain a number of bug fixes that we've had, as well as a new look and easier accessibility to our data.  We are also in the process of creating some applications for the iPhone and iPad.  To that end, I played with an iPad and visited VFXWages.com. It is so much easier to browse and look at data with it! It is easier to scroll through all the regions and occupations. We are still planning on creating an auto complete section for it, since it's still not very intuitive to scroll through hundreds of companies to get to the one you want to input wages for or view information. I am really excited about our iPhone app, and I think it will help a lot of you in your negotiations.  I was playing with a simple beta version last night during our Industry Wages company meeting (two guys on a Friday night talking about work, squashing bugs and talking about improvements and doing them!). The version I played with was nearly done, with just some minor tweaks to get it ready for release in the iTunes store.  We will release it at same time as the new site.

Speaking of wages, some of you may have gotten an email from VFXconnection this week about their introduction of an anonymous wage graph system. I have not seen it yet, but our system is already up and running, and we already have valuable data from a number of companies that is more relevant.  When our new services are revealed in about a month or so, I hope you all will stick with us! We've been in print and reviewed, and issued a press release more than a year ago, so we're deep into production.  We've also set up a simple partnership with CGcritic.com to help their users!  Right now it is just an exchange of ad space, which I hope will extend into other opportunities. We have some tricks up our sleeve that will leverage the power of both of our sites, and I hope you will gain a lot out of their site and ours in the future!

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This page contains a single entry by Aruna published on June 12, 2010 10:57 AM.

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