Gallery - Constantine
The Mummy: Tomb of the Dragon Emperor | The Golden Compass | The Seeker: The Dark is Rising
Pirates of the Caribbean: At Worlds End | Letters from Iwo Jima | Flags of our Fathers | Charlotte's Web
The Adventures of Sharkboy and Lavagirl in 3-D | Constantine | Hellboy | The Matrix Revolutions
After School Special (Barely Legal) | Ghost Ship | Broadcast work
This gallery showcases some of the shots I completed on Constantine, which premiered in theaters in February of 2005. Other gallery pages are listed above. Feel free to comment or ask questions about the shots below in the comments section below that.
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One of the scavengers has been trapped in a mirror in this riveting scene from the beginning of Constantine. The scavenger is trying to break through the mirror. The original plate contained a mirror frame with tracking markers. I was responsible for creating the appropriate distortions and glass refractions as the demon hits the mirror. |
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The final shot in the first exorcism sequence, the demon in the mirror hits the hood of the taxi and shatters. Many different layers were added, including multiple live action smoke and shatter elements, and a plethora of 3D sharded glass from our FX department. The smudging and interaction of the demon and the mirror were added in the comp. |
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This short shot is on the cover of several magazines, as well as being on one of the international posters for Constatine. This shot contained several different layers of demons, Keanu, and the live action car. Lots of photographic dust elements as well as CG elements were added to simulate a swirling vortex around him. |
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An interesting shot. How do you create an actor crashing through the ceiling of a room from thirty flights up? Two different passes were shot, and I was responsible for dialing in the glass look as it breaks, as well as adjusting both plates so the stunt actor would blend seamlessly between plates. |
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Almost the longest shot in the show to complete, this was originally started in late 2003. After passing through a preliminary set of artists to dial in the look, it was handed off to me to bring to completion. After it was finalled for the trailer, I had to go back and intensify this shot to give more in your face action. I had a multitude of different composite layers. The goo and glistening skin was further adjusted in the comp. Started late 2003, ended Jan 2005. For a 27 frame shot. |
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Another shot in the Seplavite Attacks sequence. This second shot involved combining many layers of decay and destruction of the seplavites. The FX artists were able to render a decay pass, which I used to dial in the decay between the full demon, and the scorched and blackened demon. The lens and glow effects were also added in comp. |
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One of the hero shots I completed for the show. This 100 frame shot involved a base live action plate, and many layers of Seplavites exploding, sharding and decaying. There were four layers of demons, with each layer containing up to thirty different passes, including their scorch and blackened layers. The three hero demons that explode were more detailed in their destruction, involving bone and skin decay. The final shot contains no 2D photographic elements save for the background plate. This shot took five weeks to finish in comp. |
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A short shot done during the Vermin Man sequence. I complete two other shots similar to this, close-ups of 3D bugs onthe ground. I was given several shadow passes, and a couple layers of bugs, and was charged with dialing in the shadows, specularity, and interaction with Keanu's hand. |
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A neat shot which defined how packed the Vermin Man would be. In addition to the TD lighting, I added additional lights to give the exploding Vermin Man some teal light from the left and some brown light from the right. This shot also has an artificial rack focus on the foreground 3D bugs and Vermin Man which was also added in comp. |
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This long shot combined several different elements. Two layers of cars in the background, which I added headlight glare and ground shadows and reflections, and the Vermin Man, which I added more density to and shadows casting onto Keanu. The artificial light casting on Keanu as the car passes him was created by the TD. |
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