Gallery - Flags of our Fathers
The Mummy: Tomb of the Dragon Emperor | The Golden Compass | The Seeker: The Dark is Rising
Pirates of the Caribbean: At Worlds End | Letters from Iwo Jima | Flags of our Fathers | Charlotte's Web
The Adventures of Sharkboy and Lavagirl in 3-D | Constantine | Hellboy | The Matrix Revolutions
After School Special (Barely Legal) | Ghost Ship | Broadcast work
This gallery showcases some of the shots I completed on Flags of our Fathers, which premiered in theaters in October of 2006. Other gallery pages are listed above. Feel free to comment or ask questions about the shots below in the comments section below that.
QT |
This was one of the simpler scenes that I did for the show.. The foreground ship and flailing guy were shot, and CG boats and wakes and sky were added. |
QT |
This shot was one of the few that was featured in an issue of Cinefex about the film. It's a wholly matte painted sky, with CG ships and wakes. |
QT | Script |
This was the first shot I was given on the show, which took about five weeks to complete. I was extremely new to Nuke, so in addition to a tough shot, I had to cut my teeth on Nuke at the same time! There were lots of keys and roto bits that had to used to add the CG ship and matte painting behind the foreground plate. |
QT | Script |
Another shot during the man overboard sequence. In this one, all the ships, some of the water, all of the sky, and all of the planes were computer generated. |
QT | Script |
This was one of the cooler shots that I did for the show, an elaborate 180 degree camera move following our heroes as they dive into a foxhole. The entire background was enhanced with smoke, sandbombs, debris, shrapnel elements, and of course Mt. Suribachi. |
QT | Script |
One of the pivotal scenes at Green beach, this shot illustrates one of the challenges on the show. Combine numerous smoke and sand bomb elements, in addition to CG characters and planes, over a live action plate that was not greenscreen, as requested by the original production. In this shot, the entire background, from the berm back, was added in. The elements comprise of CG flak hits in the air among the CG planes, while CG smoke and element smoke was placed among the CG and practical sandbomb elements. |
QT | Script |
One of the tougher, short shots in the show, this shot illustrates the complexity and difficulty of what the compers encountered. This shot was not filmed on greenscreen, just like the entire show. Everything from the berm back is artificial. However, the exploding ground was filmed, and I was tasked to extract them from the sky, and place a darker hill, Hill 382, in behind them. Luckily, the comp leads created a number of environment setups from within Nuke, which allowed the compers to deal with placement and timing of foreground exploding bomb elements and gun hits in the sand, so the majority of the hill work was done for us. |
QT | Script |
A quick shot of Barry Pepper as he instructs on of his team to jump from the berm. Again, everything behind him is either a computer generated element or a practical explosion filmed prior. |
QT |
Here, the flame thrower guy jumps from the berm and runs toward a Japanese pillbox. Mount Suribachi in the background was another environment created by the leads in Nuke. I was responsible for the immediate foreground and midground. In the far background I also added rockets coming from a ship as well as the large sandbomb and numerous muzzle flashes. This was, again, a nongreenscreen shot, which I created a matte from numerous lumakeys and the necessary roto from the rotoscope department. |
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